GAME DEVELOPMENT (1995 - )
TOXIKK
Partner: reakktor | Tasks: Art Direction | www.toxikk.com | 2012 - 2016
Backdrop - Behind the Curtain
Partner: Bad Day Solution | Tasks: Art Direction | www.backdrop-game.com | 2010 - 2018
Hospital Inc.
Partner: Claw Design | Tasks: Art Direction | 2011 -
Hotel Tycoon Resort
Partner: Claw Design | Tasks: Art Direction | Platform: Blackberry, J2ME | 2010
1on1 Action Hockey
Tasks: complete game in Unity3D | Platform: iOS | 2010
Magic Garden
Partner: Claw Design | Tasks: Art Direction, level design | Platform: Blackberry, J2ME, BREW | 2007
Color Bubbles
Partner: Claw Design | Tasks: Art Direction, level design | Platform: Blackberry, J2ME, BREW | 2006
Icy XMas
Partner: Claw Design | Tasks: Art Direction, level design | Platform: J2ME | 2003
Flip it!
Partner: Claw Design | Tasks: Art Direction, level design | Platform: iOS, Blackberry, J2ME, BREW | 2003/2008
Rebel Legion
Partner: Claw Design | Tasks: Art Direction, level design | Platform: PC | 1998-1999
Tilemove
Partner: Claw Design | Tasks: Art Direction, level design | Platform: Amiga | 1995
GAME ART, CONTRACT WORK (2011 -)
The Dying Days
Client: NORD XR | Tasks: Art | www.nordxr.com | 2019 -
Iron Harvest
Client: King Art | Tasks: Map-Design. Buildings, environment assets | www.iron-harvest.com | 2016 - 2019
The Raven Remasterd
Client: King Art | Tasks: rework character textures | thqnordic.com/games/raven-remastered | 2017
Black Mirror
Client: King Art | Tasks: location "Village" | www.blackmirror-game.com | 2016
The Dwarves
Client: King Art | Tasks: 10 maps. 3D modeling, texturing, lighting, FX, shader | www.dwarves-game.com | 2015 - 2016
Broken Reality
Client: Electronauts | Tasks: 5 real-time characters. 3D modeling, texturing | www.electronauts.net | 2015
Cheops Adventure
Client: Electronauts | Tasks: 7 real-time characters. 3D modeling, texturing | www.electronauts.net | 2015
Goal Tactics
Client: Game Tactics | Tasks: Buildings, map, in-game characters | www.goaltactics.com | 2015
The Book of Unwritten Tales 2
Client: King Art | Tasks: ~15 locations. Mostly texturing, lighting and rendering. 3D modeling | www.unwritten-tales.com | 2014
Villagers
Client: Bumblebee | Tasks: 23 real-time buildings | www.bumblebee-games.com/villagers | 2014
Sports Car Ultimate Challenge 2
Client: Deep Silver Fishlabs | Tasks: 2 real-time cars. 3D modeling, texturing | www.dsfishlabs.com | 2014
W.E.D.O.
Client: TG Nord | Tasks: Buildings, environments, in-game characters | 2012
Airline Tycoon 2
Client: B-Alive | Tasks: 21 real-time characters. 3D modeling, texturing | www.b-alive.de | 2011
Heaven's Hope (pre-production)
Client: Mosaic Mask Studio | Tasks: 3 real-time characters, some animations | www.heavenshope-game.com | 2011
GAME ART, CONTRACT WORK (2000 - 2010)
Shadow Harvest
Client: Black Lion Studios | Tasks: Level "Dubai" | www.shadowharvest.com | 2009 - 2010
Wewaii
Client: TG Nord | Tasks: Most Buildings, environments, in-game characters and animations | 2008 - 2010
Black Mirror 2
Client: Cranberry Production | Tasks: Three Locations | store.steampowered.com/app/286460 | 2008
Sacred 2 - Fallen Angel
Client: Studio 2 | Tasks: 135 buildings, 985 objects, terrain patches | store.steampowered.com/app/225640 | 2005 - 2008
Tortuga - Two Treasures
Client: Ascaron Entertainment | Tasks: 10 ships. 3D models and base texture-sets | www.mobygames.com/game/windows/tortuga-two-treasures | 2005
Ultimate Brain Games DS & Ultimate Card Games DS
Client: Cosmigo | Tasks: Real-time characters, 6 locations | www.cosmigo.com | 2005
Sacred Underworld
Client: Studio 2 | Tasks: Buildings and environments for 6 in-game worlds | store.steampowered.com/app/12320 | 2004 - 2005
neocron 2
Client: reakktor Media | Tasks: 8 real-time characters. 3D modeling and texturing | www.neocron-game.com | 2004
Holiday World
Client: Island Games | Tasks: Most buildings for the worlds "Beach" and "Safari". Vehicles, in-game characters | games.gamepressure.com/game.asp?ID=7081 | 2003 -2004
Game Tycoon
Client: Enjoy Entertainment | Tasks: Locations, characters, animations, UI, logo | www.gametycoon.de | 2003
Sacred
Client: Studio 2 | Tasks: Buildings and environments for 3 in-game worlds. Some real-time weapons, armor and items. Some character animations |
store.steampowered.com/app/12320 | 2002 - 2003
Cyber Chicken
Client: Enjoy Entertainment | Tasks: characters, animations, objects | www.sunlight-games.com | 2002
Ultimate Brain Games & Ultimate Card Games
Client: Cosmigo | Tasks: UI, boards, figures, UI, trailer | www.cosmigo.com | 2002
Famous Five 4 & 5
Client: Novatrix | Tasks: Locations and animations | 2001
neocron
Client: reakktor Media | Tasks: 30 real-time characters | en.wikipedia.org/wiki/Neocron | 2000 - 2001
Wild Life Park
Client: Novatrix / B-Alive | Tasks: Environments | www.b-alive.de | 2000
Knickerbockerbande 1 & 2
Client: Novatrix | Tasks: Locations and animations | 2000
ABOUT
I'm Thomas Kronenberg, a Freelance Game Artist & 3D Generalist with 25 years of experience crafting virtual worlds and characters. My career spans over 50 video games and interactive experiences, including titles like G-Rebels, Iron Harvest, Sacred, and neocron.
Art Direction · Modeling · Texturing · Shader · Rigging · Animation · VFX · Lighting · Level Design · Blueprint
Blender · Unreal · Unity3D · Substance · Adobe CC · …
© Copyright Thomas Kronenberg. All rights reserved. All displayed logos are trademarks of their respective owners.